Dramatis Personae
+John Bell as Dr. Trevor Science
+Patrick Stuart as RayRayRayRayRay
+Elias Stretch as Sasha Rey
+Chris H as Gown
+Joshua Blackketter as Magnus Robot Fighter
+Courtney Campbell as Tin Man
NPCs
Zat – It’s good to see the old ship looking so fine again! +1 loyalty.
The Space Hobos – Recognize that the party was being friendly, but also recognizes that they were being kinda threatening.
Broden Turple – Seems sensitive on the issue of exotic pets.
Locations
Space Krakken Hive
Port Ryshk – An orderly, middle-class planet with a heavy presence of the KLS. Has a good drydock and other useful services.
Unnamed Ring World – Run by a weird little man named Broden. Attacked the party.
Haven Turns
Hazard 1: 5 – an NPC relevant to the players dies or is killed. While the party are in drydock, they receive a message from The Tavern. Captain Reggie’s head was delivered to Kote in a box.
Hazard 2: Safe
RayRayRayRayRay 1: Spends quality time with Ray. +1 loyalty.
RayRayRayRayRay 2: [I failed to note this down anywhere, sorry]
Dr. Trevor Science 1: Starts training 1d8 in Medicine Skill
Dr. Trevor Science 2: Finishes training 1d8 in Medicine Skill
Gown 1: Uses Krakken poop to create the magic word “Krakken”
Gown 2: Creates spell “Control Krakkens”
Tin Man 1: Starts training 1d8 in Science skill.
Tin Man 2: Finishes training 1d8 in Science skill.
Magnus 1: Trains +1 to attack.
Magnus 2: Trains 1st spell slot, month 1/2.
Sasha 1: Starts training 1d8 in Bushcraft skill.
Sasha 2: Finishes training 1d8 in Bushcraft skill.
Gown’s New Spell
Control Krakkens
Line of Sight
The target Space Krakkens may make a saving throw versus Law. They receive a bonus or penalty depending on the difference between their hit dice, and the caster’s. On a failed save, they are subject to a number of commands equal to the caster’s level, after which they are automatically freed, and cannot be re-controlled for 24 hours.
The caster can target as many space Krakkens as they like with this spell. However, each Krakken gets a +1 bonus to their save for every target of the spell beyond the first.
1. Spell works normally, but only 1 command is allowed.
2. Spell works normally, but the Krakken will do the opposite of what you tell them to do.
3. Spell makes the Krakken very angry, they and their compatriots attack the caster without regard for their lives.
4.The spell causes one of the targeted space krakkens, and the caster, to switch minds for 3 hours. If either dies while in this state, the other can never return to their body.
The Bosco
HP: 8/8
Fuel: 27/30
Free Cargo Space: 6/17 (2 are secure)
Cargo: 30 spare fuel (3), 4 Krakken Eggs (2), 6 Baby Krakkens (6)
Upgrades to The Bosco
Two new engine cores. (-2 space, +2 power)
Added 1 Mechanical Arm (-2 space)
Added 1 Basic Autopilot (-1 space)
Added a Secure cargo hold (Converts 2 space into secure cargo areas)
Added Captain’s chair made of 2 Krakken beaks
Added 2 False Transponders. One for “The Mary Joe,” and the other for “The Imperial” These are highly illegal and the whole crew will be arrested if they are ever discovered.
Added special armor to the engines and the cockpit. If The Bosco is ever at 0 hp, and one of these sections are hit, they will be treated as having 1 extra Hull Point (reducing the first hit by 1).
Loot
2,732 Darics off the Mary Joe
320 Darics off the Imperial
600 Darics for selling the Rats
800 Darics for selling the Mary Joe
900 Darics for selling the Imperial
10,000 Darics for selling the Anturg artifacts.
That is 15,352 xp total, and 2559 xp each
Before shares of loot were divided, the party made several purchases:
4,000 Darics spent on upgrading the engines. (-2 Space, +2 Power)
2,000 Darics repairing the Bosco’s closed quarter.
2,000 Darics restoring the Bosco from 0 to 8 hp.
500 Installing special armor on the Bosco’s cockpit and engine.
200 Darics getting the ship repainted in Vantablack
6,652 Darics remain to be divided, which is 1,109 Darics each
Other loot, not transformed into a Daric amount:
30 Fuel
ID cards for 12 crewpeople of the Mary Joe
All information on The Mary Joe’s computer core
3 non-functioning light space ship lasers.
12 K82 Light Rifles, with quick recharge batteries and gyroscopic stabilizers.
2 Med kits
All information on The Imperial’s computer core.
3 rent-a-cop badges, all 100 years old and not corresponding to any current design.
3 100 year old light rifles.
4 Space Krakken Eggs
1 Mechanical Arm (-2 space)
1 Basic Autopilot (-1 space)
Secure cargo hold (~2 space~)
Captain’s chair made of 2 Krakken beaks
2 False Transponders. One for “The Mary Joe,” and the other for “The Imperial”
Magic Laboratory
300 Darics of value added from Space Krakken Poop.
Pricing Notes
It was established during this session that shields would cost 10,000 Darics, a battery would cost 1,000 Darics, and a Portable Ion Engine would cost 500 Darics.
Information
None of the crew of The Mary Joe were wanted, or have any bounty out on them. All were simply marked “Missing, presumed dead.”
The Imperial’s navigation computer had an unmarked location on it. It was notated “Report for attempted bribery.” It has been added to the player map.
The Mary Joe’s nav computer had an unmarked location on it. it was notated “Kill these fuckers”. It has been added to the player map.
Highlights Recap
The session started with the party loading up on fuel, and moving what fuel remained in the Krakken’s den over near the entrance, so it would be easy for them to access later. They then took on board the 4 Krakken Eggs, 6 Krakken babies, and all the loot they found on the two abandoned vessels in the Space Krakken’s den.
Tearing the mechanical arm off The Imperial to add to their own ship, the party then used one arm to take hold of each ship, and set off for Port Ryshk, where they intended to sell the two ships as scrap. (This arrangement prevented them from using a hyperspace jump). (On the way, crews worked to remove armor plates from The Imperial, so they could be affixed to The Bosco in port.)
On the way out they sent a “Nice, but threatening” message to the Space Hobos who live in the Krakken’s den, telling them the Krakken was taken care of, but not to mess with any of the party’s stuff left on the other side. The Space Hobos seemed not to have a problem with this.
En route, the party encountered a strange ring-shaped world, spinning around a very tiny–but healthy–sun. (About the size of earth) The party marked it on their map, and decided they’d return later.
Upon reaching Port Ryshk, the party were briefly interrogated by a customs official before they were allowed to berth The Bosco in drydock 40, and repairs began.
The party took 2 months off at this point, selling off some loot, upgrading the Bosco, training, and resting. While selling off the Anturgian art they found on The Imperial, they used the identicards of the crew of The Mary Joe. Nobody really questioned it since identification isn’t required for the selling of goods, but it was noted as odd that the faces on the cards clearly didn’t match the faces of the people holding them.
So passed Germinal & Floreal of the Year of the Kings, 31,618
Once all was done, the party set back out in their newly repaired and repainted vessel, curious to check out the ring world they passed on their way in.
When they arrived in its vicinity, they scanned the planet, and found it swarming with primitive, intelligent life. When they hailed it, however, a fat man behind a desk wearing a labcoat answered. He tried to shoo the party off, and transmitted them a document officially registering this as an “Uncharted, private world.” (The party were not able to determine if this document was geniune).
The party talked to the man back and forth for a bit, trying to figure out his game, and eventually just asking if he had any work for him. It was at this point that they asked if he had an interest in exotic pets. What the party MEANT was that they had a few multicolored pet rats aboard they could sell him. It’s unclear what he thought they meant, but his face immediately took on a suspicious cast. A moment later, turbolasers spaced around the edge of the ring turned, and began to fire on The Bosco.
The session ended In Media Res