Picture Thursday 41: Teeny Tiny Castle on the Water

LOOK AT THE ADORABLE CHIBI CASTLE! Doesn’t it just make you want to design an extensive series of water-themed sub levels for it?

Based on my (extremely rudimentary) research, I don’t think this is an actual period structure. More likely it’s a modern structure made to look like a castle. None the less I can easily imagine something like this existing. A noble lord’s retreat for fishing trips, or the citadel of a hobbit constructed in the human style. One particularly clever Imgurian suggested that it could be the embassy of an aquatic race–a place where humans and mer-folk could comfortably meet.

Picture Thursday 40: Spider Dragon by Dan Merrell

I’ve been a little quiet lately, trying to push myself to use more of my energy on the Monster Book and the Dungeon Moon setting. Fortunately I’ve discovered that sleep is optional, even if procrastination seems almost hopelessly inevitable.

BUT LOOK AT THOSE COLORS! Seriously, this is the most beautiful horrifying creature I’ve ever seen. Blue is such an underused color with monster design, and look at that teal tongue! And you may notice that the artist, Dan Merrell, did not create this digitally. I don’t have the same distaste for digital art that some others have, but that doesn’t mean it isn’t cool to see a piece created without them!

I feel like this thing would spin acidic webs which would melt the creatures trapped in it into a pile of edible goo.

Picture Thursday 39: "For All that Could Have Been" by Noah Bradley

I like the way the artist divides the viewer’s attention between the figures on the left, and the citadel on the right, even though most of the space is filled with an empty wasteland. Further, I like the fact that only one of the figures really seems to be grieving amidst the graves. The rest have had their attention drawn away by the light shooting into the heavens. Is the lone figure’s grief so great, or has he simply not yet noticed? Do the others stare in wonderment, or do they know what this light heralds? Perhaps another such light is why this graveyard exists in the first place.

Noah Bradley seems like a very interesting fellow, and he’s got loads of art like this. Take a look!

Link: Everyone is John

I take it this has been floating around the Internet for some time, but it’s the first time I’ve seen it, so perhaps it will be the first time you’ve seen it as well.

Everyone is John” is a game which emphasizes the creation of a shared narrative, which places it well outside of my normal wheelhouse*. It’s also competitive, which is strange but kind of cool.

In the game, the players each take on the roll of a single personality within the profoundly incompetent, schizophrenic protagonist; “John.” Each of the players has some very basic skills, and some goals. The players fight for control of their shared body, and try to accomplish more of their own goals than the other personalities do.

At two pages, the rules are worth a read for entertainment value alone. And actually playing the game wouldn’t take all that long. I may give it a try next time one of my players needs to arrive late / leave early.

Picture Thursday 38: Kel'Thuzad by unknown Blizzard artist

Because game models aren’t just blocks of pixels with colors associated with them. Someone put creative energy into this, and when it’s good, it ought to be recognized.

Liches in the Warcraft games look cool. In particular, this is the Naxxramas model of Kel’Thuzad. If you are unfamiliar with either of those names, there’s a pretty dandy, 3-page short story which explores them a little bit. Or if you don’t care, that works too. Neither are really important to the artwork.

The sort of half spectral, half physical design is pulled off really well here. The ornate robes might seem unnecessary and out of place. But liches were once human, why wouldn’t they manifest with some of the trappings of earthly power to which they still cling? Their skull becomes bestial, with sharp teeth and horns, because why WOULDN’T an evil ritual meant to overcome death cause a person to gain demonic features? I like the chains the most, I think. Normally chains on a ghost represent the weight of guilt. It’s about justice for those who have done wrong. Here, I think, the chain is the only remaining connection between the lich’s body and soul. The chain cannot be damaged directly, but its presence lets those who see a lich know that their phylactery is intact. Were the phylactery destroyed, the chains would break.

Also, mateys, do not forget that today is International Talk Like a Pirate Day. Avast!

Picture Thursday 36: Deplorable Book Molestation

Last month I cut a bunch of my expenses, set a bunch of money aside, then purchased one of nearly every product in the new Lamentations of the Flame Princess store. As you can see, my physical items arrived today, and I’m relishing in the decadent act of rubbing them all over my body.

And a hearty thank you to the generous Mr. Raggi for including LotFP bookmarks, and a copy of the Grindhouse edition! Neither of which I ordered, but both of which will be put to good use.

I seriously considered doing this photo in the nude, with shirts covering my unmentionables. You’re welcome for thinking better of it.

Now leave me. I have books to perform…acts upon.

Picture Thursday 35: Tattooed Mage by Jason Rainville

Lyssa by Jason Rainville

I don’t know exactly where this painting is from, or what it is called, but I do know that the artist is the impressive Jason Rainville.

There’s so much to like about this piece, I hardly know where to begin.

My first impression is one of danger. Those ceramic totem-snakes are menacing as fuck, and I have the distinct impression that the character is angry about the viewers presence. She appears violently insane. Even turning to run would likely provoke an attack. All I can think to do is hold up my hands and back away slowly, and hope she calms down.

Speaking of those serpent creatures, have you ever seen anything so cool in your life?

I’m also quite fond of her nudity. This isn’t nudity as you often see it in fantasy art. This woman is not attractive at the moment. She is, as I mentioned previously, terrifying. My eyes are not drawn to her breasts  or her ass, despite both being shapely and pleasant. Her nakedness is not sensual. It’s a sign of her madness and her desperation. It is the nudity of a screaming newborn. It is feral.

Fucking fantastic. Absolutely fucking fantastic.

Link: Dungeon Robber

About 18 months ago, I backed the Random Dungeon Generator as a Dungeon Poster on Kickstarter. The poster itself was completed and delivered promptly, and now hangs proudly on my wall. Since the poster, and Paul’s DM Notebook, were my primary interests in backing the campaign, I didn’t pay much attention to the continued updates about the other backer rewards Paul was working on. I had a vague notion that he produced a game which used the poster as a board, called “Dungeon Robber,” but I didn’t think much of it.

A few weeks back when I received a new update on the project, I read it out of curiosity. What could possibly be new with a kickstarter that ended so long ago? Turns out, Paul had created a browser-based version of the Dungeon Robber game. Since it’s much easier to pick up and play a browser game than it is to learn a board game, I decided to give it a whirl.

Vecna’s balls, people! Dungeon Robber has got to be one of the best dungeon crawling video games I’ve ever played. It’s fast paced, highly lethal, and addictive. Don’t check it out if you’ve got work to do, because it’s browser-based crack.

Play this game. And don’t forget to read Paul’s blog if you don’t already.