Level 1
HP: 1d6 + 1
THAC2: 15
Armor Class: ?
Equipment: May use heavy armor and shields.
Saves: Petrif & Paralysis 15; Poison & Death 14; Blast & Breath 16; Staffs & Wands 16; Spells 17
Special: Damaging Blow
XP for level 2: 1,800
Level 2
HP: 2d6
THAC2: 14
Armor Class: ?
Equipment: May use heavy armor and shields.
Saves: Petrif & Paralysis 14; Poison & Death 13; Blast & Breath 16; Staffs & Wands 16; Spells 17
Special: Constructing Incendiary Devices
XP for level 2: 3,600
Level 3
HP: 3d6
THAC2: 14
Armor Class: ?
Equipment: May use heavy armor and shields. Including tower shields.
Saves: Petrif & Paralysis 14; Poison & Death 13; Blast & Breath 15; Staffs & Wands 15; Spells 16
Special: May use tower shields without encumbrance.
XP for level 2: 7,200
Level 4
HP: 4d6
THAC2: 13
Armor Class: ?
Equipment: May use heavy armor and shields. Including tower shields.
Saves: Petrif & Paralysis 13; Poison & Death 13; Blast & Breath 15; Staffs & Wands 15; Spells 16
Special: Shield Mastery
XP for level 2: 14,400
Level 5
HP: 5d6 + 1
THAC2: 12
Armor Class: ?
Equipment: May use heavy armor and shields. Including tower shields.
Saves: Petrif & Paralysis 12; Poison & Death 12; Blast & Breath 14; Staffs & Wands 14; Spells 15
Special: Weapons of War
XP for level 2: 28,800
Damaging Blow
When Fighters deal damage with weapons, they mare roll two six sided die, and use whichever result is higher. When using two handed weapons, Fighters deal a critical hit on rolls of both 19 and 20.
Constructing Incendiary Devices
Beginning at level 2, Fighters learn to construct basic incendiary devices. More information will be written about this when it becomes relevant. (Which, I realize, is before our next game!)
Tower Shields
Tower shields are massive–standing nearly as tall as the character who wields them. Most of the time, they serve as normal shields, but as an action, the fighter can position the shield in such a way that it grants full cover to the character in one direction.
Due to the huge size of these shields, using them normally comes with heavy penalties. Experienced fighters, however, are able to use them as normal shields.
Shield Mastery
Due to their extensive training, Fighters are much more capable of wielding their shields than most characters are. Any time a fighter of level four or higher uses a shield, it grants an additional -1 to the character’s AC.
Weapons of War
Beginning at fifth level, fighters learn to oversee the development of MOTHERFUCKIN SEIGE WEAPONS, SUCKAS! More info on this as it becomes relevant.