Session 11 – Mid-Session Haven Turns are Stressful

I don’t know if I’ve ever procrastinated so much on anything in my life as I’ve procrastinated on this. x’D

Dramatis Personae

+John Bell as Dr. Trevor Science
+vss cedars s as Hey
+Patrick Stuart as RayRayRayRayRay
+Courtney Campbell ll as Tin Man
+Chris H as Gown
+Shoe Skogen n as Agamony

The Bosco

HP: 0/8
Fuel: 29/30
Free Cargo Space: 12/16 (2 are secure)
Cargo: 1 Baby Krakken (1), Weapons Cache (2), Orlog IV CombatBots (1)

Loot

The party sold their fancy Rene Lego Sculpture, their warhammer miniatures, some of Agamoni’s sketches, their one Art Murder, their collection of Baculums, their dragon skull, all their Space Krakken eggs and four of their Space Krakkens, for a grand total of 13,000 Darics. 9,500 of these were spent on fuel, leaving 3,500 to be divided among the party, or 584 Darics Each. Each player also recieved 2,167 experience points.

Haven Turn

The party expended 3 months time:
Hazard 1: Someone with a grudge is about to catch up to you.
Hazard 2: The collector who purchased Agamoni’s drawings was found dead in their home, and the drawings are gone.
Hazard 3: [Hidden]
Dr. Trevor Science 1: Training Language and Culture to 1d8 (1/2)
Dr. Trevor Science 1: Training Language and Culture to 1d8 (2/2)
Dr. Trevor Science 1: Researching the Spell “Control Bone”
Hey 1: Training +1 to attack (1/1)
Hey 2: Training 1d8 in Pilot (1/2)
Hey 3: Training 1d8 in Pilot (2/2)
RayRay 1: Grinds to max level in an MMO called “Planet of Magic”
RayRay 2: Becomes a noted person within the PoM community
RayRay 3: Engages in an epic flame war with mods, which ultimately results in a ban from PoM.
Tin Man 1: Training +1 to attack (1/1)
Tin Man 2: Training +2 to attack (1/2)
Tin Man 3: Training +2 to attack (2/2)
Gown 1: Learns the Magic Word “Dragon”
Gown 2: Trains the Stealth skill to 1d8 (1/2)
Gown 3: Trains the Stealth skill to 1d8 (2/2)
Agamony 1: Made some friends among the art community in Port Ryshk
Agamony 2: Training Language and Culture to 1d12 (1/6)
Agamony 3: Training Language and Culture to 1d12 (2/6)
Magnus Robot Fighter 1: Training first spell slot (2/2) ROLL A RANDOM SPELL
Magnus Robot Fighter 2: ???
Magnus Robot Fighter 3: ???

New Spells

Control Bone, by Dr. Trevor Science

Reach out in a specified direction to take control of the first skeleton encountered, within 5AU. Save versus Order to resist. Control lasts for 1 round per caster level. While in control, the caster is aware of the position of the bones, but not what the body feels, sees, or experiences.

Highlights Recap

The party has completed their explorations of the gallery and decided to leave. Agamoni confronts the party about lying to her, which captain RayRayRayRayRay seems unable to admit to. Agamoni nevertheless decides the forgive the party on the condition they don’t lie to her anymore.

The Bosco is overburdened, and the party must leave behind their supply of military rations, their Stygian military paraphinalia, and the holo projector they harvested from the gallery.

They make the jump to Port Ryshk, expending 24 fuel. They get everyone all healed up, and hold a little auction party for selling off the various bits of art they managed to accumulate. It goes pretty well.

The party takes 3 months off to rest, recuperate, and train. During this time, Captain RayRayRayRayRay got himself embroiled in a flame war, and decided he wanted to fly out to settle things face to face. None of the party objected, so that’s exactly what the party is doing.

Shortly after flying out into space, however, the Bosco was attacked by another ship. The battle was fierce, with each ship landing devastating blows on the other, quickly reducing both to 0 hit points.

Eventually the party was able to bring The Bosco alongside the enemy ship, and Gown used “Control Metal” to tear open the ship, and board it along with one of the combat bots.

The session ended in media res.