d100 Reasons the Wizard is more than they Seem

There’s a world of difference between being a mere “Magic User” and being a Wizard. A Magic User has retained their humanity. They’ve learned to force some spells into their brain, but they’ve yet to completely abandon everything of love and decency in the pursuit of greater magical powers. Being a Wizard takes more than … Continue reading d100 Reasons the Wizard is more than they Seem

d100 Pieces of Technological Junk

As you are now probably well aware, ORWA, is set in a post-apocalypse. Most people in this world are lucky to own anything as technologically advanced as a sword, much less something electronic. They are surrounded by the remnants of a an advanced civilization’s technology, but all of it is useless. Rarely, though, a piece of … Continue reading d100 Pieces of Technological Junk

d100 Results of Drug-Addled Engineering

An engineer locks herself in a room with her tools, a ton of miscellaneous parts, and a fucking mountain of drugs. A week later she walks out holding __________ in her hands. Any attempt to modify these devices after you come down from your high is completely fruitless. They are impossibly complex, relying entirely on drug-addled logic. You … Continue reading d100 Results of Drug-Addled Engineering

d100 Magic Words: Body Parts & Simple Actions

Two more d100 lists of Magic Words! If you’re not familiar with what’s happening here, check out the posts in the Magic Word category, probably starting with the basic system outline. “Body Parts” is pretty self explanatory. It’s a list of words that name parts of the bodies of living creatures. “Simple Actions” is stuff … Continue reading d100 Magic Words: Body Parts & Simple Actions

d100 Objects of Moderate Value

We already know that coins are boring treasure. I mean, a sack of gold is fine now and again, but in general, treasure is a lot cooler when it’s some kind of valuable object. I’ve got this bad habit, though. Anytime I go to make a treasure object, I make something of phenomenal quality. An … Continue reading d100 Objects of Moderate Value

1d100 Magic Words – Creatures & Evil

If you’re new here, heads up that this post is in reference to my Magic Word system. Perhaps I ought to create a new category for all of these magic word posts. I’m producing quite the library on the subject. Anyway, last time I wrote about Magic Words, I created a d100 list of words … Continue reading 1d100 Magic Words – Creatures & Evil

d100 Curses

Curses are cool. Open a sealed tomb? You get a curse! Kill a wizened old crone? You get a curse! Plunder a wealthy monastery? Everybody gets a curse! Here are 100 of them. The cursed must get proper permission before entering any domicile. The cursed will always close their eyes in the presence of fire. Anytime the cursed walks … Continue reading d100 Curses

1d100 Magic Words – General

The Magic Word system is my attempt to replace the Magic User spell list with quick-and-easy spell creation. I like the idea of a world where most spells are unique to each Magician. As I mentioned in my previous post on the subject, I’m playtesting the idea in my current game, and it’s going really … Continue reading 1d100 Magic Words – General

1d100 Small Town Quirks

A way to spice up those bland little settlements of 1d6*100 people that are scattered through your hex maps. Within the city limits (demarcated by a ring of stones), is a criss-cross of overgrown stone pathways leading all over town. The routes are indirect, but it’s considered extremely rude to step off of the path. … Continue reading 1d100 Small Town Quirks