The Return of the Blogger

Hey guys! Its been awhile. I’ve missed you, and I know this is never fun to hear, but we need to talk about our relationship. Because I’m a melodramatic blogger who takes his electronic word page far too seriously. There’s a TL;DR at the bottom if you need it.

When I started my little break, I ostensibly did so because I wanted to improve my life by looking for a less miserable job in a much better city. Then I got the news that my grandfather’s health was failing, which sucked. Then I had a fun little adventure in dentistry, which also sucked. Stuff sucked and I figured it was as good a time as any to take a break from P&P. Truthfully, I’d wanted to take a break for a long while, and bad stuff happening was a convenient excuse. Not to pacify you, good reader, but to convince myself I wasn’t just being lazy.

My writing here has always been more important to me than it probably ought to be. I do that; I take things too seriously. Failure to meet my self-imposed update deadlines would ruin my whole week. It’s an unhealthy way to view a project like this one, I know. But Papers & Pencils made me feel as though my life had some forward momentum when I was severely depressed from lack thereof. But it was stressing me out, and draining my creativity, and the moment I gave myself permission to be more lax about updating, I stopped updating completely.

In case I haven’t made it painfully obvious with my whining, I’m not fond of my current life situation. Things took a wrong turn for me at some point a long time ago, and I’ve felt lost and out of control for years now. I want to make a better life for myself as a working writer and game designer. It’s not a profitable life goal, but it’s a life I think I can be happy with. Papers & Pencils has been an expression of that goal. My attempt to discipline myself as a writer, to teach myself about tabletop games, and to practice my craft day after day. In these goals I think I have been relatively successful, but I passed the point of diminishing returns some time ago and I failed to notice. I need to push myself in different ways if I want to continue to improve.

What needs to come next for me, I think, is focusing on and completing larger projects. The Hidden Tomb of Slaggoth is a step in the right direction, and I want to keep that momentum going. I’m already working on a new tabletop project, which I’ll discuss in an upcoming post. And when that’s done I want to do another. A module, or a gaming supplement, or a collection of short stories, or a novel, or a complete sourcebook. Some of them will be free, (like Slaggoth), others will be for monies because at some point I have to gather up my balls and proclaim to the world that I think I’ve made something which I deserve to be compensated for.

So what does all of this livejournal nonsense mean for Papers & Pencils? Hopefully it pleases you to know that Papers & Pencils isn’t going away. But up to now, I’ve treated P&P like the most important thing in my life*. This will no longer be the case. Whatever major project(s) I’m working on will take on that role. So while I am aiming to maintain a rough M/T/Th/F update schedule here, I’m resolving not to stress about it if I miss a day.

*Yes. This is the best I could do with something I thought was that important to me. I’ve got a real future as a writer, amirite?

I’m also aiming to write shorter posts in general. I’ve always aimed for a sort of “informal essay” style while writing for this site, but that’s hard to keep up with day after day. So while an informal essay will still pop up if I’ve got a topic I really want to dig into, I suspect things will get quite a bit more “blog-ish” around here. Not to say that’s a bad thing, just a different thing than I’ve been doing.

I like Papers and Pencils. I like sharing what’s on my mind, I like the great friends I’ve made, and I like YOU. I’ve received more emails from readers in the last month and a half than I think I received in the year prior to that. It has been so encouraging to chat with the people who enjoy reading what I think, and to hear what they think. I hope I can continue to entertain you with my scribblings.

TL;DR I’m gonna spend more time working on books. P&P will get less attention, but it’s not going away. I still love you. Hope you still love me. XOXOXXXOOO

Vidya: Legend of Grimrock

As a general rule, I try to keep things on this blog strictly related to Paper & Pencil role playing games. Not only do I feel I owe it to my readers to provide content in keeping with the blog’s purported theme, but I find that having a focused topic helps me keep more of a focused mind. However, every now and again, something comes up which cannot go unshared. Something which may be only tangentially related to the blog’s subject matter, but is so profoundly awesome that to keep it to myself would be criminal. Legends of Grimrock is one of those somethings. It’s an oldschool style dungeon crawler, like the ones which were popular in the late 80s through mid 90s–many of which were licensed AD&D titles. Games like Eye of the Beholder, where the player took on the role of a party of adventurers, moving through a dungeon 5ft square by 5ft square.

Legends of Grimrock appears to have taken that formula of a video game infused with grognard style, and updated it in the best way possible. Just take a look at their beautiful trailer:

Looks amazing, right? But that’s just a trailer. Any game can have a good trailer, the question is what the game plays like, not how awesome it can look when you video-capture all the most visually impressive moments.

Well they’ve got plenty of gameplay trailers out as well. Like this one:

I’ve really been getting back into World of Warcraft the last few weeks. (I used to be quite the WoW nerd!) But after seeing these trailers, I can’t help but wonder if my subscription’s days are numbered. I haven’t been this excited about a game’s upcoming release since Batman: Arkham City.

Legend of Grimrock will be released April 11th, and will be available through Steam for $14.99 USD. BUT, if you’re as excited as I am, save yourself a few bucks! Go to the Legends of Grimrock website and pre-order the game for a measly $11.99 USD.

I’m sure I’ll be doing a full writeup of the game once I’ve had some time to play it. That is, if I remember I have a blog to maintain at all!

Welcome to Papers & Pencils!

If you’re reading this, you’ve made it! Welcome my friends, to Papers & Pencils! The new website has all the posts and comments from the old site, and I won’t be slowing down at all moving forward. I’ll continue writing and posting on a Monday-Wednesday-Friday-Weekend schedule. So please update your links and bookmarks, and for those who link to my blog, or any of my specific posts, on their websites, I would consider it a personal favor if you updated your link to redirect here. However, if you don’t, I will be leaving up the old site indefinitely as an archive. So links to old content will remain good–there just won’t be any new content over there.

I must confess to a bit of nervousness taking this site live. I’ve been designing websites since I was 14 years old, but I’ve never put one of my designs up for hundreds of people to see. Not that I can take full credit for the design, most of the heavy lifting is done by WordPress, the Mandigo theme, and a number of plugins. However, I’ve spent the last three months fiddling around with the code. There’s nothing you can find on this site which wasn’t modified by me in some way.

I sought advice from a lot of people in putting this site together, and I’d like to make sure each of them receives the proper thanks for the time they spent correcting my mistakes, and giving me tips on how to proceed forward.

The remarkably talented Melanie Tetro provided me with the kickass Papers & Pencils logo and topbanner. And not only did she keep me involved in the design process throughout, allowing me to give my input on the nitty-gritty details of the design, but she was fast! The whole thing was done several days ahead of schedule, and she kept working with me to make sure I had everything I needed for several days after we were done. All for an extremely reasonable price.

Noëlle Anthony, Todd Williams, and Tim Hunting each spent a lot of time giving me detailed notes to help me improve the site’s design. I had originally made a number of design faux pas which probably would have remained in place without their advice. I really can’t thank them enough for their significant time investments, writing emails and having conversations about the finer points of web design.

Jennifer L. Davis gave me the benefit of her significant experience both as a writer, and as a blogger. Not to mention giving me a bit of legal information which I had previously been unaware of.

Pike had a lot more to do with getting this site going than she probably realizes. Not only did she spend years telling me I ought to start writing a D&D blog, but she was a large motivating factor in getting myself off my ass and actually starting Comma, Blank_ in the first place. She also saved me from weeks of work by pointing the Mandigo theme to me, which is a much better starting point for the design I was aiming for than the theme I was working with before that.

Shane S. gave me a lot of technical advice, actually diving into the way the site was coded. I am not skilled enough to implement all of the suggestions he gave me, but his input was invaluable in streamlining a few of the site’s elements.

I also need to thank Amber, Cynwise, Jeremy Dearing, Vitaemachina, Karethdreams, and my girlfriend Morrie, each of whom helped me to get this project done. Whether it was going over background images with me, letting me know my visited-link colors were off, or proof reading my posts, their contributions to the project were important. I thank you.

There’s still a lot to do, I’m sure. The website can be polished, the code cleaned up, and other improvements made. I’ll likely continue tweaking things here and there forever. And if you come across any problems, or have any suggestions for how to improve www.PapersPencils.com, leave a comment on this post, or visit the contact page to drop me a line directly.

Now that this whole deal is out of the way, I’ll return to writing about sitting with friends and pretending to be dorfs.

Comma, Blank_ Has Moved!

This will be my final post on Comma, Blank_, because I now have my own domain! All new posts can be found at:

www.PapersPencils.com

Comma, Blank_’s  entire archive of RPG posts has been successfully ported over to the new site. I have also transferred each and every one of the post comments by hand, including links back to each commenter’s profile, because I put a high value on the feedback you, my readers, leave for me. However, no new posts will be posted here after this one. And I will not be monitoring comments on this site any longer. So update your bookmarks, feed reader, or whatever it is you use to access my writings! I consider it a privilege to entertain my readers, and I would hate to lose even a single one of you in this move.

This site has been of immeasurable value to me, and I must confess I’m sorry to leave it, even if I’ll just be doing the exact same thing on the new site. Before I started this site, I was not very happy with my life. A quick peek at the first post on the blog, entitled “Worthlessness,” (which is one of the few non RPG posts here, and will not be moving to the new site), might give you a bit of an idea of just how down on myself I was. Truth be told, that’s not even the half of it. I was struggling through more emotional distress at the time than I want to bother talking about here. Suffice to say, my life was not going well, and I had very little hope that it would ever get better.

The blog trudged along lazily through August and September. I was aiming to put up 3 posts every week, but I was failing, which was business as usual for me. In my mind, it was a foregone conclusion that eventually I’d get bored of the blog, and go back to being an “aspiring writer,” who thinks a lot about writing, but never actually does it. I felt shitty about myself, and to be honest, I should have felt shitty about myself. I have no pity for the faults in myself which are rooted in my own lack of will. During a moment of courage in early October, I decided I was going to push myself harder. I was going to get 15 posts done that month, I decided. On October 10th, 2011, while driving my girlfriend Morrie to the train station in the morning, I told her that I was going to try to put up 15 posts in October. She snickered.

“No you’re not.” she said flatly. The comment stung, and I think she sensed that. She quickly qualified her statement. “I mean, you’d have to do a post what…every night?”

Don’t judge her harshly. It was an off-the cuff response which she has repeatedly apologized for in the time since. I almost didn’t even mention that it was her who said it, but I want to make clear that this was the opinion of someone who matters to me. The comment stung. I got angry. I’ve heard a lot of writers say that a dismissive comment, or a rejection, is what motivated them to keep going. I never understood the sentiment until that day. As soon as I got to work I pulled a calendar off the wall and began marking off days. I figured I shouldn’t write every day, since that would just burn me out. I would, instead, write every other day during the week, on a Monday-Wednesday-Friday schedule. I have the weekends off, so decided I should have plenty of time both to rest, and to write on Saturday and Sunday. By that schedule of 5 posts a week, I figured out that I could have 19 posts done by the end of the month. That was plenty. Over lunch that day I started working on Magically Generating New Adventures, which remains one of my most popular posts. I started keeping tally marks for how many posts I had for the month. I was going to prove Morrie wrong. I was going to hit 15 posts. I could even skip 4 days if I wanted to.

I didn’t want to.

I kept to my schedule exactly. Even on Halloween, my favorite holiday, I was answering the door between writing paragraphs of The Problem With Feats. I tapped away at my keyboard despite a finger which I had severely burned on an ultraviolet light. Despite the fact that my hair kept getting in my face, since having it down was part of my costume. Despite the fact that I had already reached my 15-post goal. The goal didn’t matter anymore. Proving Morrie wrong didn’t matter anymore. I owe her a lot for that single insensitive comment, because without it I don’t know if I would have managed to forge the self discipline which has allowed me to devote myself so fully to this writing project.

I continued my 5-posts-a-week schedule through November, which proved harder. By the end of November I had decided two things. First, writing a Comma, Blank_ post five days a week was too much for me. I started to worry that I was going to burn out, so in December I officially dropped down to only one post over the weekend, bringing my work load down to only four posts per week. Second, I decided that it was time to devote myself more fully to the writing project. So, in early December, I did some budgeting, and some brainstorming, and registered the www.PapersPencils.com domain, and purchased two years of hosting. Yeah, I’ve been working on this for almost three months. What can I say? I’m a busy guy.

Since starting Comma, Blank_, I have missed only 2 posts, which were over the Christmas holiday. My life is better in countless ways. I feel like I’m improving myself a little bit with every word I write. And my readership is growing as well. During the month of February, there has not been a single day where traffic was lower than the corresponding day of the previous month. It kinda makes me want to continue using the old site until Wednesday just to see if the trend actually continues throughout the whole month. But, to be honest, it has been a serious pain in the ass to format everything post twice–once for Blogger, and again for WordPress. I’m eager to be done with that. Besides, in 25 days of February, I’ve already surpassed the traffic during the 31 days of January by over 200 unique hits, and broken the 1000-hit-per-month barrier for the first time. And I don’t intend to stop there. I’ve got so many plans for future projects and improvements–you have no idea.

So thank you, my readers, and everyone who has ever linked to me. Thank you to my friends on Twitter, and to my girlfriend Morrie. Thank you to -C of Hack and Slash for sending me several unique hits ever day, and to /tg/ for giving me years worth of scintillating conversation and inspiration, and to every RPG blog I’ve ever read which has given me an idea or caused me to question my preconceived notions. Thank you to my friends who play these tabletop RPGs with me, who have been very patient with me when I’ve allowed writing about games to distract me from running games. You all rock.

By the way, if you were wondering, this blog was called Comma, Blank_ because I originally envisioned it as a project “in between” the major projects of my life. The idea was that looking back, the stuff I worked on before this blog would be considered significant, and the stuff after this blog would be significant, but this blog was likely to be somewhat forgettable. That’s what I thought at the time, anyway. Thus, this blog was the comma between the things I did in the past, and the things I would someday do in the future. Ironic that it ended up becoming a project which I used to redefine who I am. For three days, the blog was actually titled simply ” ,_ ” but I started to feel like too much of a hipster douche for my own taste.

I figured I ought to tell that story, since I likely won’t get another chance.

See you on the new site, friends!

-Nick “LS” Whelan

Paizo's Year Long Retrospective: 1

It’s a good thing nobody relies on me for news, because I am terrible about paying attention to news and posting about it in a timely manner.

A week ago today (see how on top of things I am?) Paizo put up a fascinating retrospective on their blog. The company was originally founded in 2002, so this year will be the tenth year of Paizo’s operation. Ten years since they started bringing us the best content we ever saw out of Dungeon and Dragon magazines. Eventually they would go on to create many amazing products, including my beloved Pathfinder RPG. It’s no secret that I’m in love with this company. They’ve done so much to improve gaming, and I like to hope that in the future they will continue to combine their amazing innovators, with tried and tested ideas to create some amazing games for us to spend all of our money on.

I’ll forgo the play-by-play. Though I did get a hearty laugh from some friends earlier today when I recounted the story about how Paizo moved into their first offices. “The previous company in the offices had vacated in a hurry, so the landlord offered to sell us all their stuff for a dollar. It turned out to be a really good investment, because we found a $20 in one of the desks.” Good times, good times.

I would really encourage you to read the post. It’s a fun and charming read, with a few moment that made me giggle. I’ll definitely be keeping my eye on this as more are posted throughout the year.

Also, is it just me, or does Lisa Stevens come off as some kind of nerd-badass genius? She was laid off from her job at Wizards of the Coast, so she took a year off to work on her Star Wars Collection!?

SOPA/PIPA Strike

If you visited my blog within the last 24 hours, you know that on January 18th, 2012, I joined the rest of the Internet in protesting SOPA and PIPA, two bills presently being considered by legislators in the United States. And though it falls outside the purview of this blog, I think it’s relevant for me to take a moment to explain how important this is to me, and why it should be important to you. And to help you understand that, let me explain just how important this blog is to me.

Before I started Comma, Blank_, I was not very happy with my life. If you go back to the first post on this blog, entitled “Worthlessness,” you’ll get an idea of just how unhappy I was. I was struggling through the depths of severe depression. The woman I love, who I had been with since I was a teenager, had left me. I had been forced to drop out of college, and was working a dead-end job that I hated. And all of those things are still true. But Comma, Blank_ gives me hope. Comma, Blank_ makes me feel like I’m improving myself every day by forcing myself to become a better and more consistent writer. The opportunities it has granted me in the few months I’ve been writing it give me hope for even greater opportunities to come. Comma, Blank_ is my life preserver, and I cling to it tightly.

And today I shut it down. I turned away potential new hits. I prevented anyone new from discovering my work. Because stopping SOPA and PIPA is that important.

This legislation will smother the Internet to death. Blogs like my Traipsing Through the Timmverse will be shut down without trial or due process by media corporations. Let me reiterate that last part in bold: by media corporations. Not agents of the government, not duly elected officials, not judges or any part of the judicial system. That’s the kind of power Big Media is attempting to take for itself. And the United States Government is considering giving it to them.

We’re gamers, so lets put this into our own terminology. The Internet is, among many other things, a producer for entertainment. The media industry is, also, a producer of entertainment. Allowing media corporations the right to shut down sites on the Internet is like giving Wizards of the Coast the right to shut down production of any RPG don’t like. Do you trust Wizards of the Coast with the fate of your favorite indie RPG?

The Internet stands among the greatest accomplishments of our species. The very idea that someone would try to harm it should enrage you. This is a book burning for the modern age.

At this point, I’d like to direct you to something written by my friend Rilgon. He’s much more involved in the industry, and more educated on the topic, than I am. He’s written something eloquent and informative. Something everyone should read.

Whatever else you do: contact your representative. You’ve got a congressperson and two senators. That’s three phone calls.

You can do it.

News: Dungeons And Dragons 5th Edition

I was exhausted and fell asleep last night, so I’m sure by now that everyone is aware that the New York Times broke the story that Wizards of the Coast is working on Dungeons and Dragons 5th edition. Shortly thereafter this was followed by an announcement on the WotC website my Mike Mearls, titled “Charting the Course for D&D: Your Voice, Your Game.” Now, technically, they could be talking about D&D 4.5 or something, but given the phrasing of “developing the next iteration of D&D,” I think it’s safe to assume that we’re talking about 5th edition here.

Like many other gamers, my first reaction was annoyance and anger. 2nd edition D&D was released in 1989, and wasn’t replaced until the year 2000. When third edition was released, it only took three years for them to come out with 3.5, but that was okay. Only the core rulebooks needed to be re purchased, and the update was pretty necessary. But then to completely drop third edition for fourth edition a mere five years later was frustrating. Particularly since I found fourth edition to be a significant step down from third edition. And now, here we are in early 2012, less than four years after the initial release of 4th edition, and we’re already talking about 5th. It won’t be released for a few years yet, but still. It’s far too quick.

I understand that the role playing landscape isn’t the same as it was in the 70s. No edition will ever have the 15 year lifetime that 1st edition had. Increased competition means that games need to keep evolving and improving their rules systems to remain interesting to gamers who have a lot more options than they did thirty years ago. And 4th edition, by all indication, hasn’t been faring very well in the marketplace. Competition has been particularly fierce for Dungeons and Dragons since the release of Pathfinder, which stole a large portion of the D&D 3.5 playerbase, including myself, right out from under Wizard’s Nose.

That’s the point in the stages of anger where I realize that this announcement doesn’t really apply to me anymore. I haven’t purchased a Wizards of the Coast product since 2008. Fourth edition is not a game I found even slightly appealing, and as wiser men have said: I’ve got better games to play.

So with the realization that a new edition of Dungeons and Dragons isn’t the worst thing in the world, lets scrutinize what’s going on here.

That is why we are excited to share with you that starting in Spring 2012, we will be taking this process one step further and conducting ongoing open playtests with the gaming community to gather feedback on the new iteration of the game as we develop it. With your feedback and involvement, we can make D&D better than ever. We seek to build a foundation for the long-term health and growth of D&D, one rooted in the vital traits that make D&D unique and special. We want a game that rises above differences of play styles, campaign settings, and editions, one that takes the fundamental essence of D&D and brings it to the forefront of the game. In short, we want a game that is as simple or complex as you please, its action focused on combat, intrigue, and exploration as you desire. We want a game that is unmistakably D&D, but one that can easily become your D&D, the game that you want to run and play.

This sound familiar to anyone?

Paizo Publishing today unveiled the Pathfinder Roleplaying Game, a tabletop fantasy roleplaying game that will serve as the anchor for the company’s popular line of Pathfinder adventures, sourcebooks, and campaigns. Today marks the beginning of a year-long Open Playtest of the new rules, which are based upon the popular 3.5 rules available under the Open Game License. The Pathfinder RPG is designed with backward compatibility as one of its primary goals, so players will continue to enjoy their lifelong fantasy gaming hobby without invalidating their entire game library. The first Pathfinder RPG Alpha release is available now as a free 65-page PDF download at paizo.com/pathfinderRPG. Until the finished Pathfinder RPG’s release as a hardcover rulebook in August 2009, all of Paizo’s popular Pathfinder-brand products will continue under the current 3.5 rules set.

That’s an announcement pulled directly from Paizo’s news post on March 18th 2008. I guess Wizards of the Coast has been paying more attention than I gave them credit for.

Tabletop gaming has always been about community and creativity. GM not only create fantastic worlds for their players, but helpful rules to make the game more fun. Players craft their character’s persona as they play. And everyone enjoys the game together. In the age of the Internet, that community has become so much larger. It’s expanded from the small group of people around our gaming tables, or the people we chat with at our friendly local gaming store. Now through forums and blogs, our community covers the world. And it’s only appropriate for Wizards to acknowledge that, and take advantage of it. Honestly, it’s kind of silly they didn’t realize that back in 2008.

We want to be involved in the games we love. As soon as it’s in our hands we’re going to be house-ruling it anyway, so why not see if we can get some of our house rules actually included in the published game? For myself, I’m not sure yet if I’ll be participating in this project. I’ve thrown my lot in with Paizo, and I’ve been happy with their products. Still, I’m sure I’ll look over the first copy of 5th edition I can get my hands on. Who knows? Maybe it’ll be amazing. Maybe I’ll want to be part of making it better.

Time will tell.

Side Note: New Project

There’s still one post left in Star Wars week coming up this evening, but I wanted to take this opportunity to make note of a new project of mine which some of my readers may or may not be interested in. I rather like superhero cartoons, such as the old Batman animated series. My ladyfriend, Morrie, quite likes them as well. So we settled on a fun project: watch each and ever episode of the five shows produced by Bruce Timm (Batman, Superman, Batman Beyond, Justice League, and Justice League Unlimited) and write about them in turn. We call the project Trapsing Through The Timmverse, because I like assonance.

If you’re uninterested in my non-role playing shenanigans, then simply enjoy this lovely picture of a Batdwarf.

News: Pathfinder Bestiary Box

Paizo recently announced a new product which, in keeping with form, I’m a huge fan of. They’re calling it the “Pathfinder Bestiary Box,” pictured to the right. The box will contain more than 300 cardboard stand-ups with full color art of various creatures and monsters. They also mention that there will be “more than 250 unique creature images,” which makes me happy, because it would be ridiculous if a GM only had one goblin token to put on the table. The idea obviously follows on the heels of the Pathfinder Beginner Box, which had similar cardboard standups for both monsters and player characters.

Personally, I’ve never been a huge fan of miniatures, which is why I like this idea so much. For years I’ve been using things like pennies and other random items found around my apartment to represent items on the battle mat. It works well enough, but I’ve never been fully satisfied with it. The cardboard standups provide a good middle ground between having nothing to mark your battlemat, or spending tons of time and money on minis.

Still, I’m not completely sold on the idea. Part of the reason I’ve never liked minis is because they steal some of the imagination from the game. If I want to throw my players up against 4 goblins and a poisonous plant creature with the head of a monkey and the legs of a spider, I don’t want to have markers for the first four, and nothing for the last creature.

Still, for those more interested in using miniatures casually, this sounds like a solid product.

Pathfinder Online: Goblinwork's Development Strategy

In case you haven’t heard, there’s a Pathfinder MMORPG in the works. It’s being developed by a company called Goblin Works, and today they just made their first blog post detailing the upcoming development of the game. The post focuses largely on business aspects and broad development strategies, rather than anything specific, but there’s a lot here to be learned!

I like a lot of what I’m hearing. I’m not experienced as an analyst, but companies don’t typically talk about how little money they’re spending on a game, so I would guess that this is the truth. In fact the entire post reads like something you would never hear a game developer say. Goblinworks admits to spending a minimum amount of cash, to reducing the amount of time they’re going to be developing the game, and even to expecting to lose 75% of their new players every month. While this may be discouraging to some, it has been my experience that those who work with the least resources, tend to become the most resourceful.

I find the idea of a cap on new players to be a really cool one. By limiting new players to 4,500 a month, Goblinworks basically ensures that they’ll be able to avoid the launch-day issues which have plagued every halfway decent MMO release. And by slowly, but steadily expanding the game as the player base grows, it seems like there will consistently be new and polished content released at a good clip. But maybe I’m reading too much into things.
I’m still taking the “wait and see” approach, but Pathfinder Online is starting to look a little shinier than I first dared to hope.